This is the final level, it is set in the described rooms from the text based level but is now created in 3D. The player must collect an object and defeat an enemy in order to complete the level.
This level has a 2D pixel art style, the player must navigate the level battling enemies and overcoming obstacles. They now have access to their chosen weapon and the clothing choices start to become apparent. The special ability for this level allows the player to downgrade the enemies to their versions from the previous level. Notable features include random state-based enemy behavior and object avoidance scripts.
This level progresses to a ‘Pong’ style era. The main feature of the level is a maze, to complete the maze the player must use different colour items to navigate past enemies and gates. The player will also finalize what weapon, ability and clothing they wish to proceed with. This will affect the character in the final two levels.
This level is purely text-based, the structure for the level was obtained from the Tidy Text Adventures asset found in the Unity asset store. Once designed; new scripts were created to track the player’s input, this was so items could be tracked and customization decisions could be implemented at a later stage. The level consists of various puzzles that must be completed in order to proceed. The player can collect weapons, clothing and abilities; this is the first stage of customizing the character.
In Square One, the player takes control of a game character that has been sent back through time. He must travel back through the eras of gaming to reach the 3d world he is from. He has been sent through the eras to track down and stop an evil character that is collecting an army of enemies from each era he travels through.
Square One consists of four levels that are all aesthetically and technically different, please click on a level below to see more:
The following video highlights some of the features in each of the levels available in the game.
I created these assets for my Final Major Games Project in the third year of my degree.
The following images are from the final level of the game. Each level was set in a different era of gaming so I could showcase different coding techniques as well as both 2D and 3D artwork.
For more information on the game and a playable demo CLICK HERE.
Models, lighting and renders were completed in 3DS Max and Mental Ray. The Client ‘Somerset College’ required high quality renders to be used for the advertisement of the new Art house building currently under construction at the college. The structural designs were based on architectural drawings with input from the project manager on the colour and style of the rooms.