This is the final level, it is set in the described rooms from the text based level but is now created in 3D. The player must collect an object and defeat an enemy in order to complete the level.
This level has a 2D pixel art style, the player must navigate the level battling enemies and overcoming obstacles. They now have access to their chosen weapon and the clothing choices start to become apparent. The special ability for this level allows the player to downgrade the enemies to their versions from the previous level. Notable features include random state-based enemy behavior and object avoidance scripts.
This level progresses to a ‘Pong’ style era. The main feature of the level is a maze, to complete the maze the player must use different colour items to navigate past enemies and gates. The player will also finalize what weapon, ability and clothing they wish to proceed with. This will affect the character in the final two levels.
This level is purely text-based, the structure for the level was obtained from the Tidy Text Adventures asset found in the Unity asset store. Once designed; new scripts were created to track the player’s input, this was so items could be tracked and customization decisions could be implemented at a later stage. The level consists of various puzzles that must be completed in order to proceed. The player can collect weapons, clothing and abilities; this is the first stage of customizing the character.
In Square One, the player takes control of a game character that has been sent back through time. He must travel back through the eras of gaming to reach the 3d world he is from. He has been sent through the eras to track down and stop an evil character that is collecting an army of enemies from each era he travels through.
Square One consists of four levels that are all aesthetically and technically different, please click on a level below to see more:
The following video highlights some of the features in each of the levels available in the game.
I created these assets for my Final Major Games Project in the third year of my degree.
The following images are from the final level of the game. Each level was set in a different era of gaming so I could showcase different coding techniques as well as both 2D and 3D artwork.
For more information on the game and a playable demo CLICK HERE.
For this project I was responsible for the 3D modelling, texturing and animation. All completed in 3ds Max.
The purpose of this project was to showcase various heating and air conditioning products in the environments they were intended for. The application is designed to engage the user by allowing them to explore the environments and choose which products to interact with.
This project involved creating accurate models of the clients products and creating relevant environments to house them. The Unity Game engine was used to code the functionality of each environment, this included panning the camera around each room and clicking on the various products to view them. Installation animations were also created for each of the products and integrated into the application.
My roles on this project included project management, creating and texturing 3D models, lighting the scenes, animating the installation videos and coding the functionality of the application in the Unity Game Engine.
To view the application, please CLICK HERE (Opens in new tab).